In a hypercapitalist system, long, long away, a newly (dis)organized trio obtains intel on a startup manufacturing a teleportation device. Even though galactic war seems to be brewing and increasingly likely, what fuels our team is their next meal or job. 'Crime and Capital' is the name of this galactic game, but sometimes mistakes can turn into opportunities. After learning the secrets to Project Artemis, our thieves find themselves with... an additional crew member!?
Supporting:
Watson sets up a meeting with an old friend for an arms deal - but lo' and behold, he doesn't have them. However, with...
The crew finds themselves spilt from one another after Artemis drunkenly teleports away, leaving Watson behind with an old friend whom has some interesting...
The crew's forced to split up to save Alice from a grizzly, acidic death in a remote planet and break Peter out of jail...